
Influenced by the toys he was never allowed to have as a kid, Thomas Burden creates colorful 3D work that is both hyper-realistic and timeless. His unique nostalgic style blends 3D type and playful contraptions, getting him noticed and landing him freelance work with Nickelodeon, Netflix, Playstation, McDonald’s, Bloomingdale’s, and more.
In this course, Thomas takes you through his entire creative process for building typographical 3D animations using Illustrator, Photoshop, Cinema 4D, and Redshift. He shares some of his best work, teaches the essentials of each software, and explains his method for creating inflatable 3D type, a useful technique that can be applied to future design and illustration projects.
29 lessons & 9 downloads

1 minute, 23 seconds

4 minutes, 21 seconds

7 minutes, 55 seconds

9 minutes, 30 seconds

2 minutes, 1 second

11 minutes, 31 seconds
Meet Thomas and get introduced to his work. He explains his career background and dives into some of his influences and inspiration. Then, he outlines the creative process for starting your project: creating an inflatable “FUNHOUSE” image.
Get started by seeing how to brainstorm and use references to come up with new ideas. After defining an initial concept, it’s time to learn how to create a basic compositional sketch in Adobe Illustrator. Using simple shapes and rough colors, define a structure that will serve as a guide for your project in Cinema 4D.
Discover the power of Cinema 4D by starting with the essentials, including how to set up a scene, how to use your sketch as a reference background, and how to import vector paths to model some basic shapes. Then, Thomas explains cloth dynamics and other modeling techniques you can use to create additional elements for your scene.
Finish the course by learning how to create an animated inflation effect and apply it to text and other elements. Then, see how to add mood by adjusting light and texture with the render engine Redshift. Use Photoshop to make some final adjustments before setting up your final render and exporting it for a client or sharing on social media.
Create a typographic “FUNHOUSE” piece or another inflatable digital artwork. The techniques laid out in this course are ideal for establishing a creative foundation for future 3D projects.

This course is ideal for students and professionals alike, especially 3D illustrators, art directors, or anyone who wants to improve their method for integrating text and image.
To take this course, you should have a basic understanding of Cinema 4D and Adobe Photoshop and Illustrator. No prior knowledge of Redshift is required.
Regarding materials, you will need a computer with the listed software installed. You can substitute Redshift for the render engine of your choice, if necessary.

Excelent!excellent teacher and artist!
Le cours est génial !
nice course !
Amazing and very well explained content.
Thank you for different methods for different versions of C4D. Excellent tutorial

Introduction
Initial Ideas and Sketches
All Things Cinema 4D
Final Touches to the Final Image
Additional Resources
Final project
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Yes, this course is designed for students with intermediate skills in illustration or 3D design who want to expand into inflatable 3D type and advanced workflows.
You will need Adobe Illustrator, Cinema 4D (with Redshift), After Effects, and Photoshop to fully participate in all course lessons and projects.
You’ll learn how to create inflatable 3D type from concept to final image, including sketching, modeling, simulating dynamics, rendering, and post-production.
This course covers Cinema 4D and Redshift basics, but prior experience with 3D software is recommended. Beginners may find it challenging without some foundational knowledge.
The course teaches you how to collect and analyze reference materials, drawing inspiration from vintage toys, folk art, and children’s books for unique 3D artwork.
Yes, the course covers cloth simulation and dynamics in Cinema 4D to achieve realistic inflation and soft-body effects in your 3D models.
You’ll use both digital sketching in Illustrator and 3D modeling. Basic drawing skills help but are not strictly required as most work is digital.