Design a Delicious App
A course by José Vittone y Javier Cuello, Interaction and visual designers
Joined May 2014

Learn to design an iPhone app
In the application store there are thousands ... many applications! But let's be honest: only a tiny percentage are well posed, in such a way, that they are successful and used by users.
In this course of José Vittone and Javier Cuello you will learn the bases so that your app is not one of the heap, but one that really stands out from the others for being easy to use, useful and pleasant. Do not worry, through the contents of the course we will be advancing step by step in all stages of the design of an iPhone application, with everything you need to know.
We will go from the initial idea, through the definition of wireframes and prototyping, to those little visual details of the interface that are never taken into account, but if you design them well, you will get a big difference with your app.
What will you learn in this online course?
15 lessons & 14 downloads
What's included in this course?
We will start with a conceptualization part, where we will see the key points so that our app idea has that "something" different from the others. Once we are clear about the purpose of our app, we will go through wireframing stages on paper and we will make an interactive prototype to test the navigation.
Finally we will design the interface of the app and test the design directly on the mobile. In each of these stages we will see the best practices and secrets to make the app easy to use and at the same time have a dazzling visual design.
We will use specific tools for mobile design such as the POP application for rapid prototyping, Sketch for the interface design and Keynote to test some small transitions.
It is important to clarify that we will only learn the design of utilitarian apps. In this course we will NOT learn to design widgets or video games and we will not talk about code issues either.
- 98% positive reviews (95)
- 2,085 students
- 15 lessons (1h 57m)
- 14 additional resources (10 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
- Spanish · English · Portuguese
- Level: Beginner
- Unlimited access forever
What is this course's project?
At the end of the course we will have designed an iPhone app. We have chosen a kitchen app because it has a diversity of screens. You can choose the app idea you want and develop it based on what we will learn.

Projects by course students
Who is this online course for?
The course is designed for enthusiastic designers who want to enter the world of applications and learn to design functional and well-finished apps. All those who dare to make mistakes, learn from the error and try again can do this course. If you have designed a mobile application before, this course will help you raise the bar in your next challenges.
Requirements and materials
We're going to need you to have paper and a marker. An iPhone mobile with the apps "POP - Prototyping on Paper" and "Sketch Mirror" *, already installed. A computer with "Sketch 3", or "Photoshop" or "Fireworks". We recommend using Sketch because it has tools that will make your work easier when designing for mobile. When focusing on the details we will use "Keynote" but you could also use "After Effects" or "Flash".
* There are also free alternatives to "Sketch Mirror" like "Skala Preview" or "LiveView".
Reviews

José Vittone y Javier Cuello
A course by José Vittone y Javier Cuello
José Vittone is originally from Argentina, but from the interior of the province of Buenos Aires. He currently lives in Barcelona, where he met Javier about four years ago when they were Master's classmates in Elisava. He worked at Usolab and there he learned what usability and user-centered design really means.
Javier "Simón" Cuello born in Mendoza, Argentina. A small town in the west of the country and at the foot of the mountains, known for its trees, ditches and the quality of its wines. "Simón" was lucky to want to be a graphic designer since he was very young and, as he was growing up, his visual training was adding a particular interest for interactive and new technologies.
Content
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U1
Introduction to mobile design
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Introduction
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Fundamentals of mobile design
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The interface elements of iOS
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U2
Concept and architecture
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Exploring ideas
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App concept
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Architecture, an overview
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Wireframing on paper
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Rapid prototyping
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U3
Visual design
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We went to clean
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We prepare the preview on the mobile with Sketch Mirror
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Visual design 1
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Visual design 2
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Brand elements
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U4
Looking for the detail
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Micro-interactions
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The graphic material for the programmer
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FP
Final project
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Design a delicious App
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What to expect from a Domestika course
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Learn at your own pace
Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.
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Learn from the best professionals
Learn valuable methods and techniques explained by top experts in the creative sector.
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Meet expert teachers
Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.
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Certificates
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Get front-row seats
Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.
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Share knowledge and ideas
Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.
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Connect with a global creative community
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Watch professionally produced courses
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FAQs
This course teaches you how to conceptualize, design, and prototype mobile recipe apps by integrating user research, benchmarking, screen architecture, wireframes, interactive prototypes, and visual specs ready for development.
No prior experience is needed. The course is aimed at people with basic design knowledge or an interest in mobile app development and UX/UI.
To get the most out of the course, it’s recommended to have Sketch and Keynote, plus access to mobile devices for testing. Tools like FontSpy and rapid prototyping apps are also used.
You’ll learn how to analyze and organize recipe information, define metadata, design key screens, and structure content to make navigation and recipe searching easy.
The course teaches qualitative methods like interviews and observation to uncover real user needs, habits, and pain points in the kitchen.
You’ll learn how to analyze similar apps, spot opportunities for improvement and innovation, and differentiate your app from competitors through benchmarking.
The course covers how to map out architecture, define logical flows, prioritize actions, and link main screens for an intuitive user experience.




Recomendado..
Well planned, structured , quite comprehensive..thanks
This is a great course to use as a planning tool when you want to design an app. I am finding it really helpful to connect all the areas of an app (that I would not have considered) together. I hope there is a second one to actually create the app in code. :)
look promising
Very user-centred. I’m finding it very down to earth as this is for beginners. I would like if the previous comment would specify what content is obsolete so they could update it.