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    Character Modelling in Maya

    A course by Fer Aguilera ReyesIllustrator and 3D Generalist

    Character Modelling in Maya

    What will you learn in this online course?

    26 lessons & 13 downloads

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    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Projects by course students

    Who is this online course for?

    Requirements and materials

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    Fer Aguilera Reyes

    Fer Aguilera Reyes

    Teacher
    Plus

    Illustrator and 3D Generalist

    Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.

    Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.

    Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
    • U2

      Preparation of Interface and Project Folder

      • Mambacore and the process used
      • Basic interface and how to create a project folder
    • U3

      Modeling in "T" pose

      • Modeling Theory
      • Masks I
      • Masks II
      • Body I
      • Body II
      • Arms and Hands I
      • Arms and Hands II
      • Extras (Pens, nuts and spear)
    • U4

      Modeling with Instances and Mash

      • Instances, Mash and Patterns of the Feathers
      • Skirt
      • Feathers of the Mask
      • The horns
    • U5

      Rigs, Posed and Final Details

      • Rig of the Feathers
      • Body Rig I
      • Body Rig II
      • Camera and Process of Posed
      • Final stand, extra details and cables
    • U6

      Render and Postproduction

      • Initial settings and Lighting
      • materials
      • Passes for Postproduction and Final Adjustments
      • Postproduction in Photoshop
      • Postproduction in Photoshop II
    • FP

      Final project

      • 3D illustration in Maya

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

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    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

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    FAQs

    You’ll learn modeling, texturing, rendering, and 3D animation techniques—from character concept development to building digital portfolios and managing projects in Maya and other leading tools.

    This is an intermediate-level course, perfect if you already have basic modeling or digital art skills and want to refine your 3D abilities and professional workflows.

    You’ll need a computer that can run Maya, ZBrush, Substance Painter, Arnold, and Photoshop, plus internet access and basic digital art knowledge.

    You’ll be able to work as a 3D modeler, texture artist, animator, or renderer in game studios, film, animation, advertising, or freelance on collaborative projects.

    The course teaches you how to interpret visual references, create anatomical models, apply textures and materials, and set up basic rigs for animation using current tools and techniques.

    Yes, you’ll learn to use MASH and instancing networks to create complex patterns, distribute repeated elements, and streamline your 3D modeling workflow.

    You’ll develop personal and group projects, learn how to professionally showcase your models and renders, and document your process to stand out in the industry.

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