Rigging: Body Articulation of a 3D Character

A course by Pablo Emmanuel De Leo , CGI Character TD

CGI Character TD. Buenos Aires, Argentina.
Joined December 2016

Learn to bring your characters to life with Maya

87% positive reviews (68)
1,536 students
Audio: Spanish
Spanish · English · Portuguese

Learn to bring your characters to life with Maya

In this course you will learn to give life to your characters through body rigging. Pablo Emmanuel de Leo, 3D professional with more than a decade of experience in the world of animation behind his back, will teach you how to generate a humanoid skeleton from scratch and place it in a geometry.

Taking advantage of the techniques used in the film and videogame industry, you will learn to complement rigging with basic programming concepts and generate realistic poses for your character.

Read more ↓

What will you learn in this online course?

44 lessons & 22 downloads

Starting
1 minute, 30 seconds
Topology for rigging
14 minutes, 0 seconds
Topology for rigging (Part 2)
17 minutes, 3 seconds
Order and nomenclature
7 minutes, 20 seconds
  • 87% positive reviews (68)
  • 1,536 students
  • 44 lessons (11h 11m)
  • 22 additional resources (13 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese
  • Level: Intermediate
  • Unlimited access forever

What is this course's project?

From a 3D model, you will develop a humanoid skeleton, rigge and start programming. In addition, you will make several poses to animate your character and make him look more alive than ever.

Projects by course students

Who is this online course for?

This course is aimed at designers, illustrators, animators, riggers, architects and anyone interested in the world of animated characters.

Requirements and materials

You must have a basic knowledge of the 3D environment and a curiosity to understand how things work.

With respect to the materials, you will need a computer with the Maya program. If you do not have it installed, do not worry, Pablo will help you get it.


Reviews

1,536 Students
68 Reviews
87% Positive ratings

Pablo Emmanuel De Leo

A course by Pablo Emmanuel De Leo

Teacher Plus
CGI Character TD

Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.

He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.

He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.

He currently directs Cof Cof, his own studio.


Content

  • U1

    Introduction

    • Presentation
    • Influences
    • Starting
  • U2

    Interface and organization

    • Environment and foundations of Maya (Part 1)
    • Environment and foundations of Maya (Part 2)
    • Topology for rigging
    • Topology for rigging (Part 2)
    • Order and nomenclature
    • References
    • IK, FK and their differences (Part 1)
    • IK, FK and their differences (Part 2)
    • IK, FK and their differences (Part 3)
    • IK, FK and their differences (Part 4)
  • U3

    Rig with HumanIK

    • Quick rig
    • HumanIK (Part 1)
    • HumanIK (Part 2)
  • U4

    Custom rigs

    • Rig of hands
    • Rig of eyes
    • Rig of accessories (Part 1)
    • Rig of accessories (Part 2)
    • Rig of accessories (Part 3)
  • U5

    Deformers

    • BlendShapes for expressions (Part 1)
    • BlendShapes for expressions (Part 2)
    • BlendShapes for expressions (Part 3)
    • BlendShapes for expressions (Part 4)
    • Skinning (Part 1)
    • Skinning (Part 2)
    • Skinning (Part 3)
    • Skinning (Part 4)
    • Skinning (Part 5)
    • Deformer pose
  • U6

    Creating a proxy rig

    • Proxy rig (Part 1)
    • Proxy rig (Part 2)
    • Proxy rig (Part 3)
    • Proxy rig (Part 4)
  • U7

    Close the character

    • Shell with Python (Part 1)
    • Shell with Python (Part 2)
    • Shell with Python (Part 3)
    • Shell with Python (Part 4)
    • Shell with Python (Part 5)
    • Closure of the character (Part 1)
    • Closure of the character (Part 2)
    • Poses and render (Part 1)
    • Poses and render (Part 2)
  • FP

    Final project

    • Body Rigging in Maya

What to expect from a Domestika course

  • Learn at your own pace

    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

  • Learn from the best professionals

    Learn valuable methods and techniques explained by top experts in the creative sector.

  • Meet expert teachers

    Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

  • Certificates
    Plus

    If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

  • Get front-row seats

    Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

  • Share knowledge and ideas

    Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

  • Connect with a global creative community

    The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

  • Watch professionally produced courses

    Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.


FAQs

Domestika's courses are online classes that provide you with the tools and skills you need to complete a specific project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the teacher and with other students, creating a dynamic course community.

All courses are 100% online, so once they're published, courses start and finish whenever you want. You set the pace of the class. You can go back to review what interests you most and skip what you already know, ask questions, answer questions, share your projects, and more.

The courses are divided into different units. Each one includes lessons, informational text, tasks, and practice exercises to help you carry out your project step by step, with additional complementary resources and downloads. You'll also have access to an exclusive forum where you can interact with the teacher and with other students, as well as share your work and your course project, creating a community around the course.

You can redeem the course you received by accessing the redeeming page and entering your gift code.

If you're a Plus member, when you complete a course you've purchased, you'll instantly get your personalized certificate. You can see all your certificates in the Certificates section of your profile. You can download your certificates as PDFs and share the link online. Learn more about certificates.
Rigging: Body Articulation of a 3D Character. 3D, and Animation course by Pablo Emmanuel De Leo

Rigging: Body Articulation of a 3D Character

A course by Pablo Emmanuel De Leo
CGI Character TD. Buenos Aires, Argentina.
Joined December 2016
  • 87% positive reviews (68)
  • 1,536 students