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    Concept Art for Video Games

    A course by Nacho YagüeConcept Artist

    Concept Art for Video Games

    What will you learn in this online course?

    24 lessons & 14 downloads

    View all lessons

    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Concept Art for Video Games

    Reviews

    14,502
    Students
    499
    Reviews
    100%
    Positive ratings
    • 18 days ago

      Excelente curso!

    • 2 months ago

      Hi, I enjoyed this course and learned a lot. Recommending for sure.

    • 2 months ago

      Me faltan kilómetros de aprendizaje pero el curso de Nacho Yagüe me ha acortado la distancia y no tengo miedo a recorrerlos, porque he entendido lo que se pretende,cómo y qué hacer cuando tienes una idea en la cabeza. Imprescindible

    • 11 months ago

      Molto interessante.

    • 1 year ago

      Muy interesante aprender su técnica y ver al artista en acción.

    More reviews
    Nacho Yagüe

    Nacho Yagüe

    Teacher
    Plus

    Concept Artist

    Joined October 2017

    Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.

    He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
    • U2

      What is a concept artist specialized in videogames

      • What is a concept artist?
      • Phases in the production of a video game
    • U3

      Basic creation of thumbnails / composition

      • The briefing
      • The tools
      • Custom shapes
      • Hands on the job I
      • Hands on the job II
      • Hands on the job III
      • Hands on the job IV
      • Hands on the job V
      • Hands on work VI
      • Hands on the job VII
    • U4

      Development of the thumbnail

      • Color and texture I
      • Color and texture II
      • Color and texture III
      • Color and texture IV
      • Color and texture V
      • Color and texture VI
      • Color and texture VII
      • Color and texture VIII
      • Presentation to the client
      • Farewell and advice
    • FP

      Final project

      • Concept art for videogames

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    You’ll learn how to create professional concept art, build compelling portfolios, apply composition techniques, master lighting and color control, and use essential digital tools for AAA environments—boosting your efficiency and adaptability in international teams.

    This course is designed for those with intermediate digital art or illustration skills aiming to specialize in AAA video game concept art. It’s not intended for complete beginners.

    You’ll need a computer with Photoshop installed, a graphics tablet, internet access, and basic knowledge of digital illustration tools. Prior experience in digital drawing is recommended.

    You’ll learn how to select, organize, and showcase your best work, focusing on what AAA studios look for and professionally highlighting your technical and creative skills.

    The course covers custom brushes, selection tools, lasso, Perspective Tools, Colorus, layer masks, custom shapes, photobashing, and other essential plugins for concept artists.

    You’ll be taught shape synthesis, quick sketching, traditional and digital composition, light and shadow control, color palette use, and thumbnail creation for preproduction.

    Yes, you’ll complete exercises and projects that simulate real AAA concept art workflows—from briefing to delivering assets for 3D teams and final art.

    Category

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