
Nacho Yagüe is an art director and concept artist who has worked with Ubisoft to create video games such as Assassins Creed Unity, Watch Dogs 2, and Splinter Cell: Blacklist. Explore the workflow of a professional concept artist and learn—through his drawings—how Nacho actively participates in every phase of production, solving artistic and design problems for AAA video games.
In this course, Nacho teaches you how to prepare a piece of concept art while taking all the peculiarities of video-game creation into account, including level design, textures, and animation. In addition, learn to use brushes that simulate traditional painting and apply different tools and techniques to optimize your work.
24 lessons & 14 downloads

6 minutes, 0 seconds

17 minutes, 25 seconds

5 minutes, 42 seconds

16 minutes, 14 seconds

13 minutes, 17 seconds

13 minutes, 27 seconds
Start by familiarizing yourself with Nacho's work and his influences. Discover the role of a concept artist in the world of video games and the production phases these professionals are involved in.
Kick off your project by studying the brief and following Nacho's steps to select the main concepts needed to shape your designs. Get a first-hand look at the tools that he regularly uses to create his scenes.
Now you know what you need for your project, it’s time to make your own custom shapes—an extremely versatile technique to help you create compositions quickly and efficiently. Then, develop your compositions adding color and texture before hearing some parting tips from Nacho on the most attractive way to present them to an art director or client.

Use a real brief to make a concept art scene with a professional finish for an AAA video game.
Illustrators, designers, and anyone interested in concept art, especially applied to AAA video games.
Basic knowledge of Adobe Photoshop and drawing is required. As for materials, you need a computer with Photoshop installed; working with a graphics tablet is also recommended.

Excelente curso!
Hi, I enjoyed this course and learned a lot. Recommending for sure.
Me faltan kilómetros de aprendizaje pero el curso de Nacho Yagüe me ha acortado la distancia y no tengo miedo a recorrerlos, porque he entendido lo que se pretende,cómo y qué hacer cuando tienes una idea en la cabeza. Imprescindible
Molto interessante.
Muy interesante aprender su técnica y ver al artista en acción.
Introduction
What is a concept artist specialized in videogames
Basic creation of thumbnails / composition
Development of the thumbnail
Final project
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You’ll learn how to create professional concept art, build compelling portfolios, apply composition techniques, master lighting and color control, and use essential digital tools for AAA environments—boosting your efficiency and adaptability in international teams.
This course is designed for those with intermediate digital art or illustration skills aiming to specialize in AAA video game concept art. It’s not intended for complete beginners.
You’ll need a computer with Photoshop installed, a graphics tablet, internet access, and basic knowledge of digital illustration tools. Prior experience in digital drawing is recommended.
You’ll learn how to select, organize, and showcase your best work, focusing on what AAA studios look for and professionally highlighting your technical and creative skills.
The course covers custom brushes, selection tools, lasso, Perspective Tools, Colorus, layer masks, custom shapes, photobashing, and other essential plugins for concept artists.
You’ll be taught shape synthesis, quick sketching, traditional and digital composition, light and shadow control, color palette use, and thumbnail creation for preproduction.
Yes, you’ll complete exercises and projects that simulate real AAA concept art workflows—from briefing to delivering assets for 3D teams and final art.