
According to artist Danu Navarro, the key to creating great 3D characters is knowing how to analyze and interpret 2D designs. In this online course, he teaches you his two favorite tools for unlocking your imagination to get incredible results.
Under his guidance, learn how to design and model comic-style characters. Danu shows you how to sculpt your protagonist step by step in ZBrush before switching to KeyShot to walk you through the two stages he enjoys most: lighting and composition.
19 lessons & 27 downloads

12 minutes, 54 seconds

16 minutes, 35 seconds

19 minutes, 29 seconds

16 minutes, 52 seconds

14 minutes, 2 seconds

16 minutes, 24 seconds
To begin, Danu Navarro tells you about his professional background and how he got to fulfill the dream of a lifetime. He also shares his influences and some sources of inspiration.
Continue with an introduction to ZBrush and explore the interface, customizing it to speed up your workflow. Learn your teacher's modeling techniques, along with his secrets to stylizing a character, before creating your own mesh base.
Next, get to work on blocking out the 3D model for your final project. Start by sculpting the head to capture the essence of the character. Then, refine its features, stylistic elements, and extra detailing.
Danu teaches you how to make UV maps and guides you through the texturing stage, painting the skin and hair. Give your character more personality by focusing expressions and gestures to connect with the viewer on a deeper level.
Finally, create the render and design the lighting for your character. To do that, explore the KeyShot interface and discover Danu's process to get the final twist that characterizes his work.
Create a stylized 3D bust of your favorite character.

Artists and all 3D enthusiasts who want to learn techniques to work more efficiently and add more flair to their characters.
To take this course, you need to have a basic or intermediate knowledge of ZBrush and Adobe Photoshop.

Excelente, es lo que estaba buscando, como hacer personajes estilizados con este estilo.
Danu es un Crack en lo que hace y estoy muy contento de poder aprender de el.
Aqui aprendi una nueva forma de esculpir en Z-brush usando diferentes subtools para cada parte de la anatomia de los personajes, mas ordenada y rapida, muy buen aporte, gracias Danu.
Un gran curso
Me gustó mucho muy completo

Introduction
My Work Method
3D Sculpting in ZBrush
Texturing and Expression
Rendering and Postproduction
Final project
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You’ll learn how to create stylized 3D characters starting from interpreting 2D references, through modeling, texturing, lighting, and rendering—using professional techniques and tools like ZBrush, KeyShot, and Photoshop.
This is an intermediate-level course, perfect for those who already understand basic digital drawing or 3D modeling concepts and want to dive deeper into advanced stylization techniques and professional workflows.
You’ll need ZBrush for modeling, KeyShot for rendering, and Photoshop for post-production. Having a graphics tablet and internet access to look up references and visual resources is recommended.
By the end of the course, you’ll be able to design and model cartoon-style and stylized 3D characters, interpreting 2D designs, applying anatomy and angularization techniques, and producing professional-quality models ready for animation or games.
The course covers techniques for simplifying and exaggerating shapes, angularizing facial and body features, beveling, and refining edges to create expressive characters that fit cartoon or stylized aesthetics.
You’ll learn how to find, compile, and organize references using platforms like ArtStation and Pinterest, managing image libraries in PureRef to support and guide your creative process.
You’ll learn to interpret 2D designs and translate them into 3D models while maintaining stylistic consistency and adapting proportions and details to meet professional 3D modeling standards.