Specialization

Blender Specialization: Master Character Animation & 3D Rendering

Master Blender for creating dynamic 3D character animations with humor, photorealistic rendering, and compelling storytelling

Specialization · 6 modules

Dive into the world of Blender with a comprehensive specialization designed to transform your 3D animation skills. From crafting expressive 3D characters to designing immersive futuristic environments, each course in this series builds upon the last, enhancing your ability to tell compelling stories through animation. Learn the fundamentals of character creation, explore dynamic animation techniques, and integrate humor to create engaging narratives. The journey doesn't stop there—master photorealistic rendering techniques to bring your digital worlds to life with unparalleled realism.

Guided by industry experts Biel Vazquez, Tonq, Leanne Rule, Mohamed Chahin, and James Tralie, this specialization offers a structured learning path that covers every aspect of 3D animation using Blender. Develop a professional-quality animated short as a final project, showcasing your newfound skills in a cohesive narrative piece. Whether you're an aspiring animator or a digital storyteller, this specialization equips you with the tools to create original character-driven content with professional production values, positioning you at the forefront of the 3D animation industry.

Read more ↓

What will you learn in this specialization?

A total of 6 modules and 86 lessons
A total of 15h 51m of vídeo lessons
Taught by 5 selected expert teachers
image
1
Introduction
Blender opens the door to a full creative pipeline, where imagination meets powerful tools. From real-time rendering to sculpting and animation, this introduction explores how the software has evolved through a global community. Dive into a space where curiosity leads the way and each new feature invites you to build the worlds you’ve always dreamed of.
1m
image
2
Influences | Biel Vazquez
In this lesson, I will talk about my influences and inspirations and how they've helped me to find my passion.
6m
image
3
Influences | Tonq
In this lesson, I'll share some of my favorite works from people who have influenced me over the years to become the artist that I am today. They have all inspired me in one way or another, whether that's in style or genre, or by simply giving me the motivation to keep pursuing this ambition.
4m
image
4
Influences | Leanne Rule
Do you have a favourite artist? I will talk about some of my favourite artists and influences during this lesson. Besides, I will share with you the people I look up to when it comes to creating.
4m
image
5
Influences | Mohamed Chahin
In this lesson, I'll share my influences and artists I follow on social media, who inspire me to create more projects.
6m
image
6
Influences | James Tralie
Now I will explore some key influences for my renders, including a mix of impressionistic painters, surrealist artists, film photographers, and real-world locations. I'll talk about specific aspects of these inspirations and how I draw on them when creating my dreamy 3D worlds.
5m
image
3
Cinematic Composition
In this lesson, I will demonstrate how to compose a project based on the cinematic film aesthetic.
9m
image
4
Colors, Tones, and Gradients
Next, I will model the techniques I use to manipulate gradients. I will also guide you in selecting the right color palette.
7m
image
5
Blender Setup
To finish this unit, I will teach you how to set up the Blender workspace, including your preferences and picture dimensions.
7m
image
6
Placing Your Models
In this lesson, I will show you how to import models into Blender and how to compose your pictures based on photography techniques.
20m
image
7
Lights and Geometry
Next, you will learn how to play with lights, shadows, colors, and geometric models to achieve strong compositions.
17m
image
8
Rendering and Exporting into Photoshop
It's now time to render the composition! I will show you how to export the 3D model into Photoshop to add the final details.
9m
image
9
Adding Textures 1
In this lesson, you will learn how to add textures to the Blender render to make it come alive!
16m
image
10
Adding Textures 2
Next, it's time to impose the right background to create the desired ambiance. Here, I will demonstrate this process by blending in my selected background assets. Then, I will edit the image to enhance certain cinematic aspects and make it look like a movie scene.
15m
image
11
Exploring Project Dimensions
In this lesson, I will model how to set your project settings according to different social media dimensions.
3m
image
12
Rendering on Slow Computers
To conclude this unit, I will give you some final tips and tricks on how to optimize your Blender preferences, in case you can't afford a high spec computer.
5m
image
3
Finding Inspiration
In this lesson, I will start looking for inspiration for my course project. I don't typically make mood boards, but I do collect inspirational content in a less formal manner. When it comes to creating your own project, you're welcome to follow my methods or gather references in a way that suits you.
4m
image
4
Reference Footage for an Animation
Next, I will give an overview of the criteria I look for when searching for a skate clip. I will also discuss the things that you should take into consideration when recording your own.
6m
image
5
fSpy: Scene Building and Match Moving 1
To get started, I'll show you how to take a still frame from your clip and, using fSpy, calculate the camera orientation and focal length. This can then be brought into Blender, where we will model the basic scene and track the movement of the camera using the match-moving technique.
19m
image
6
fSpy: Scene Building and Match Moving 2
In the second part of this lesson, I will continue preparing my scene ready to track the board and the character.
6m
image
7
Animating the Board and Character 1
In this lesson, I'll demonstrate how to set up the rig with the board and character, exploring how the principles of roto-animation work. It's a really simple technique that can give incredible results.
14m
image
8
Animating the Board and Character 2
Now that my board is ready, I will move on to the character. This may seem like a daunting task at first, but don't worry! I will break this process down step by step so that you can achieve a realistic pose, with accurate weight distribution and joints that don't pop.
16m
image
9
Animating the Board and Character 3
Here, I will continue manipulating my animated character according to the reference video. Once I have everything lined up, I will watch the clip from different angles and clean up any imperfections starting with the board (as everything is centered around the board!).
12m
image
10
Animating the Board and Character 4
It's time to make the final adjustments to my animated board and character. I will first smoothen the pathway of the skateboard so that it flows more fluidly. Once the animation is finished, I will show you how to loop it.
18m
image
11
Lighting and Texturing 1
You're now ready to begin the modeling process! I will start by modeling any smaller details and adding in some greenery, then I can begin texturing the scene using projection mapping and the texture painter.
6m
image
12
Lighting and Texturing 2
I will now move forwards with the painting process to enhance the background of my piece, before progressing to the shadows.
19m
image
13
Lighting and Texturing 3
At this stage, I encourage you to get creative with your scene. Something fun that I don't yet have is a shadow of the person filming. I will show you how this can be done to add interest to the animation.
20m
image
14
Character Design and Simulating 1
In this lesson, I will begin designing my character! I'll take you through my most common methods using hair dynamics, modifiers, cloth physics, and even some geometry nodes!
14m
image
15
Character Design and Simulating 2
Let your imagination run wild! During this phase of the process, you can instill a lot of creativity and uniqueness into your project. I will give you an example of how I like to incorporate my own personal flair by introducing you to a second character design, one with ribbons.
20m
image
16
Character Design and Simulating 3
In this lesson, I will complete the ribboned design by working on the cloth collisions and tightening the whole thing up.
5m
image
17
Character Design and Simulating 4
For the third and final character design, I will show you how to develop one of my favorites: the banana man!
19m
image
18
Rendering and Final Touches 1
To conclude this unit, I will go through the essential render settings in Blender. Once you have a clear understanding of this, you can bring your render into Adobe Premiere Pro to do the final edit with sound.
18m
image
19
Rendering and Final Touches 2
Finally, I will show you how to line up the markers of the three character designs to create the final compilation with smooth transitions.
20m
image
20
Creating Characters with Other Methods
In this lesson, I'll go through some alternative methods for creating characters and introduce you to some other programs that can be helpful for more complex designs.
8m
image
21
General Blender Advice
Here, I'll share some final tips and advice for navigating Blender along with some add-ons that I think are essential for my workflow. Plus, I'll demonstrate how to embed your watermark into your scene!
19m
image
3
Story, Movement, and Design
In this lesson, I will be breaking down what makes a good joke, and how you can translate that into a visual joke for animation.
5m
image
4
Storyboarding
What about the inspiration? I will teach you how I quickly sketch out my ideas and form them into a storyboard. You will realise that you don't need fancy drawing skills, just a pen and paper!
6m
image
5
Sketching Characters
Characters are essential in any story! Therefore, now you will learn to decide how you want your characters to look and what kind of energy you want them to have.
5m
image
6
The Worm: The Basics of 3D Modelling
To start with, you will learn the very basics of 3D modelling. I will teach you to use basic shapes and built-in features to form a worm character. You will also learn to use the subdivision modifier to create smooth and clean shapes for a character.
9m
image
7
The Worm: Texturing
In this lesson, you will be learning how to texture the character and add colours to it to help bring the character to life.
5m
image
8
The Worm: Rigging
I will show you how to use basic bones and rig up a character ready to be animated. You will learn how to assign bones to a model, and make sure everything works as it should be.
4m
image
9
The Seagull: Modelling 1
It's time to go to the next level! Now I will teach you to model a seagull. You will also learn how to extrude with much more details and create more complex shapes.
19m
image
10
The Seagull: Modelling 2
I will continue showing you how to model the seagull during this second part of the lesson. Besides, I will share some tips and tricks to model more complex characters.
5m
image
11
The Seagull: Texturing
Here I will use similar techniques as I did with the worm to colour the seagull in, and you will learn basic node editing to add some patterns and textures to a gull.
9m
image
12
The Seagull: Rigging
I will show you how to create more complicated rigs for characters, and how to connect them properly to your characters.
8m
image
13
The Background
First things first, you will learn how to set up basic background details that will help you to add more context to the scene.
9m
image
14
Lightning the Scene
This is my favourite step of the whole process! Lighting is key to adding atmosphere and the way you light a scene can hugely affect the whole feel and mood of the piece. Therefore, I will teach you how to light a scene properly and effectively.
4m
image
15
Setting Up the Camera
It's time for you to learn the basics to set up a camera in Blender. Then, you will learn how to use depth of field.
7m
image
16
The Seagull
Animating can be a very, very long and fiddly process. However, once you understand all the basics of animate and keyframe, the process is straightforward and lots of the same. In this lesson, you will be learning how to animate the seagull.
14m
image
17
The Worm
Now I will show you how to use simple keyframes to make the worm move and interact with the seagull.
15m
image
18
Bringing All Together
Here you will see how to quickly model and animate the poo. Then I will teach you to bring all the animated parts together and check that all looks good and loops appropriately.
10m
image
19
The Rendering
Now it's time to show you how to render an animation. You will learn the basic settings to render and how to apply different settings depending on how powerful your machine is.
6m
image
20
How to Convert It Into a GIF
Have you ever created a GIF? During this lesson, I will teach you how to convert your project to a GIF using Photoshop.
2m
image
21
Online Promotion
I will show you where to put your work online. Besides, I will share with you tips and tricks for getting seen by the right people so you can start finding work and put all your new skills to use!
11m
image
3
Introduction to 3D Character Creation
This lesson is all about gathering references for our project. I'll show you how I come up with ideas for my characters.
6m
image
4
Initial Sketches
Once we have all our references, let's sketch the rough concept of our 3D illustration. To do so, I first do a small thumbnail to work out the composition and find the basic shape; then I create a larger sketch with more details.
22m
image
5
Working on the Sketch on Photoshop
In this lesson, I'll show you how to open the photo of your detailed sketch on Photoshop for tweaking and color correction.
4m
image
6
Introduction to Blender and Blender Basics 1
In this lesson, I'll give you an introduction to Blender shortcuts and Add-ons we’re going to use in this course.
16m
image
7
Introduction to Blender and Blender Basics 2
After showing you the essential shortcuts we're going to use, I'll create a simple robot from a cube and teach some more shortcuts along the way.
11m
image
8
Introduction to 3D Lighting
Light has a big influence on the mood of a scene and helps support the storytelling elements. In this lesson, you'll learn about different lighting types and how to use them in Blender.
10m
image
9
Modeling
Let's start modeling our 3D scene! To do so, first I'll teach you how to block the initial shapes of the character: the monkey shape and the space suit.
14m
image
10
Blocking Out Secondary Elements
Once the main elements are blocked, we'll continue blocking out secondary elements of the scene, such as the banana, the plants, and the belt.
6m
image
11
Blocking Out Additional Elements
Now I'll add other objects which contribute to the story of the character, like a spaceship and stars. The process is again the same: we add a cube, tweak it, and extrude geometry to shape it like the sketch.
13m
image
12
How to Bring Your Character to Life 1
In this lesson, I'll show you how to add details to the objects by adding geometry and modifiers to get a smoother model. First, I'll start working on the space suit, the hands, and the backpack, and then I'll continue with the face.
17m
image
13
How to Bring Your Character to Life 2
Once the details on the monkey's face are done, let's move on to the remaining parts of the body that need to be smoother.
9m
image
14
Adding the Rest of the Details 1
In this lesson, I'll add the final details to the rest of the objects in the scene as well as to the space suit, specially around the neck, arms, and legs.
13m
image
15
Adding the Rest of the Details 2
Now, I'll add even more details to the planets and the spaceship. And last but not least, I'll finish up the monkey's backpack and helmet.
10m
image
16
Secondary Elements, Composition, and Background
This lesson is about tweaking secondary elements and working on the composition. At this point, we can start moving objects around, maybe duplicate stars and planets to fill up the scene — it's mostly about making the composition look better.
6m
image
17
Character Color Palette and Lighting 1
In this lesson, I'll show you how to add materials one by one and try out different color palettes. This is basically a trial and error kind of step.
15m
image
18
Character Color Palette and Lighting 2
Now let's add some light! To find a lighting that fits the mood of the scene, we'll need to try each light separately and maybe make some adjustments to other elements, such as size, intensity, and color.
11m
image
19
Rendering and Saving Your File
In this lesson, I'll show you how to render your final image and tweak it in Photoshop to do a few last adjustments like saturation, lighting, and color.
8m
image
20
Ready to Share on Social Media
Last, I'll talk about the platforms you can use to share your artworks and why it's important to show your work on social media and follow other artists as well.
4m
image
3
Exploring the Environment: Reference Material
In order to achieve photorealism with 3D, it is critical to develop a keen observational eye. In this lesson, you will explore the world around you to understand how light and textures work in real life.
12m
image
4
Sketching: Mapping Out the Project
Now I'll introduce the course project and talk about how to initially sketch out your ideas, either with pen and paper or on the computer. This stage will give you a rough idea of the direction you would like to take for the project.
2m
image
5
Blender and 3D Modeling 1
Here I will introduce you to the wonderful world of the free software, Blender. I will walk you through useful hotkeys to navigate the 3D space, simple modeling techniques, texture/shader creation, and more!
16m
image
6
Blender and 3D Modeling 2
Let's continue exploring Blender and the essential tools it has to offer! I will show you how to create a simple texture with the shader editor. Then, I will teach you how to add lighting to the scene and import HDRIs for full environmental lighting. Finally, I will add a camera and manipulate its view and properties.
10m
image
7
Setting Up the Blender Workspace
In this lesson, I will show you how to set up some free add-ons to help speed up your workflow. Some of these are built into Blender, while others need to be sourced online. Though these are not required, I'll also direct you to some paid add-ons that could interest you for this project or future projects.
11m
image
8
Blocking Out the Scene and Setting Up the Lighting 1
In this lesson, I will set up the camera viewpoint and guidelines, so I know where I need to place objects in the scene. Then, I will block out the main elements of my scene in 3D to fill the foreground and midground. Next, I will teach simple sculpting techniques to add displacement and imperfections to the surface. I will keep a keen eye on composition and my reference mood board during this process.
17m
image
9
Blocking Out the Scene and Setting Up the Lighting 2
In the second part of this lesson, I will consider how light is going to influence my scene. I will teach you how to set up simple lighting using an HDRI and a sun lamp to know where light and shadows will intersect with your 3D geometry. This will help you further explore your scene composition and how the viewer's eye will move through the frame.
11m
image
10
Modeling Details and Refining the Scene 1
In this lesson, I will add more details to my scene to really bring it to life. I will continue to iterate on my initial designs and return to my references throughout this process. I will work from the base template I created previously and refine many details, including the main building and landscape elements. Not only that, but I will also explore advanced texturing techniques to add realism to my scene.
19m
image
11
Modeling Details and Refining the Scene 2
Now that I have applied textures to the sand in my scene, I will continue exploring advanced texturing techniques to add more details. I will also work on the texture of the background to add realism.
6m
image
12
Adding Natural Elements and Details 1
Let's add various natural elements that will really take the scene to another level of photorealism! In this lesson, I will explore using images as textures (including ones I have photographed myself). I will specifically show how I photographed a coastline and used those images to create a crashing wave texture to use in my renders. Next, I will focus on realistically scattering plants to make my scene more believable.
20m
image
13
Adding Natural Elements and Details 2
At this stage, your project should really be taking shape. It's time to progress to the final steps in Blender. I will add some extra models to fill out the scene. Since I'd like my scene to look like a house, I will include different elements like a bed, a nightstand, a hammock, lamps, and curtains! Let's have fun experimenting and designing our dream house!
19m
image
14
Compositing in Blender and Render Settings
Here I will go through render settings in Blender. You will learn how to view Blender's compositor and set up a viewer node to preview the final scene. I will also show you how to add nodes to stylize your result, including glare effects and chromatic aberration to simulate real camera effects.
13m
image
15
Final Editing in Photoshop
In this lesson, I will jump into Adobe Photoshop to make the finishing touches on my piece. If you don't have access to Photoshop, feel free to use the free alternative, Photopea.
6m
image
16
Building an Award-Winning Online Portfolio
Now I will share some tips and tricks for building your online portfolio, and I will talk about how to continue learning and improving as an artist.
4m
  • 100% positive reviews (1)
  • 227 students
  • 86 lessons (15h 51m)
  • 76 additional resources (20 files)
  • Online and at your own pace
  • Audio: English, German, Spanish, Spanish (Latam), French, Italian, Dutch, Polish, Portuguese, Turkish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish
  • Level: Beginner
  • Unlimited access forever

What is this course's project?

Students will create a 30-60 second humorous animated short, featuring an original character in a futuristic environment, showcasing skills in character design, dynamic animation, storytelling, and photorealistic rendering. The project culminates in a portfolio-ready animation.

Who is this specialization for?

Aspiring 3D animators, game developers, and digital storytellers eager to create captivating character-driven content will benefit from mastering Blender's animation techniques, environmental design, and rendering skills to produce professional-quality animated shorts for entertainment, education, or personal projects.

Requirements and materials

No extensive prior knowledge is required, but familiarity with Blender's interface will be helpful. You'll need a computer with Blender installed, internet access for resources, and a creative mindset to explore 3D art. All necessary textures and tools are included.

Select to get to know your teachers in this specialization course
Read more ↓

Reviews

227 Students
1 Reviews
100% Positive ratings


What to expect from this specialization course

  • Learn at your own pace

    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

  • Learn from the best professionals

    Learn valuable methods and techniques explained by top experts in the creative sector.

  • Meet expert teachers

    Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

  • Certificates
    Plus

    If you're a Plus member, get a custom certificate for every specialization course. Share it on your portfolio, social media, or wherever you like.

  • Get front-row seats

    Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

  • Share knowledge and ideas

    Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

  • Connect with a global creative community

    The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

  • Watch professionally produced courses

    Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.


FAQs

Domestika courses are online classes that allow you to learn new skills and create incredible projects. All our courses include the opportunity to share your work with other students and/or teachers, creating an active learning community. We offer different formats:
Original Courses: Complete classes that combine videos, texts, and educational materials to complete a specific project from start to finish.
Basics Courses: Specialized training where you master specific software tools step by step.
Specialization Courses: Learning paths with various expert teachers on the same topic, perfect for becoming a specialist by learning from different approaches.
Guided Courses: Practical experiences ideal for directly acquiring specific skills.
Intensive Courses (Deep Dives): New creative processes based on artificial intelligence tools in an accessible format for in-depth and dynamic understanding.

All specialization courses are 100% online, so once they're published, specialization courses start and finish whenever you want. You set the pace of the class. You can go back to review what interests you most and skip what you already know, ask questions, answer questions, share your projects, and more.

The specialization courses are divided into different modules. Each one includes lessons, informational text, tasks, and practice exercises to help you carry out your project step by step, with additional complementary resources and downloads. You'll also have access to an exclusive forum where you can interact with other students, as well as share your work and your final project, creating a community around the specialization courses.

You can redeem the specialization courses you received by accessing the redeeming page and entering your gift code.

If you're a Plus member, when you complete a course you've purchased, you'll instantly get your personalized certificate. You can see all your certificates in the Certificates section of your profile. You can download your certificates as PDFs and share the link online. Learn more about certificates.
Blender Specialization: Master Character Animation & 3D Rendering. 3D, and Animation course by Domestika

Blender Specialization: Master Character Animation & 3D Rendering

A specialization by multiple teachers
Berkeley, United States.
Joined April 2002
  • 100% positive reviews (1)
  • 227 students