Introduction to 3D Photogrammetry

A course by David Chumilla, 3D Artist

3D Artist. Murcia, Spain.
Joined April 2019
99% positive reviews (159)
4,613 students
Audio: Spanish, English, French, Italian, Portuguese, Turkish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish

Learn the basic theories and techniques behind 3D scanning to create models based on real objects

Photogrammetry is simpler than its name would lead you to believe; it involves the science of measuring from photographs. Additionally, 3D photogrammetry is a special process that converts images into 3D models using a scan so they can be used in video games, VFX, and other audiovisual productions.

In this online course, step into the world of 3D photogrammetry with David Chumilla, a 3D artist who has experience working on video games like Call of Duty: Black Ops 4, Forza Horizon 3, and The Walking Dead.

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What will you learn in this online course?

16 lessons & 18 downloads

Basis of photogrammetry
10 minutes, 59 seconds
Material and equipment needed
2 minutes, 13 seconds
Scouting and preparation
12 minutes, 51 seconds
Project Setup
9 minutes, 33 seconds
  • 99% positive reviews (159)
  • 4,613 students
  • 16 lessons (2h 22m)
  • 18 additional resources (5 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, English, French, Italian, Portuguese, Turkish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish
  • Level: Beginner
  • Unlimited access forever

What is this course's project?

Photograph a large object of your choosing and reconstruct it in 3D, applying the different techniques and processes learned throughout the course.

Projects by course students

Who is this online course for?

Anyone looking to get started in the world of 3D scanning, especially digital artists interested in the production of 3D models or hyperrealistic textures for professional productions.

Requirements and materials

No previous knowledge is required since the course is designed to guide students step by step through the different units. Even so, general knowledge of 3D modeling or photography can be helpful for understanding the more technical lessons found throughout the course.

You need a computer with Agisoft Metashape, Adobe Photoshop, and Camera Raw installed, as well as a camera. Marmoset Toolbag software is recommended, but it is not required to understand the main content of the course.


Reviews

4,613 Students
159 Reviews
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David Chumilla

David Chumilla
A course by David Chumilla

Teacher Plus
3D Artist

David Chumilla is a professional 3D artist from Murcia, Spain. He specializes in video games and has worked with multiple AAA studios on titles like Need for Speed: Heat, Call of Duty: Black Ops 4, and Forza Horizon 3.

Throughout his career, he has experimented with many areas within 3D video game design, such as photogrammetry, hard surface modeling, character modeling, and scene compositing, among others.

He currently develops personal projects and works as a freelance artist.


Content

  • U1

    Introduction

    • Presentation
    • Influences
    • What will we do in the course
  • U2

    What is photogrammetry?

    • Basis of photogrammetry
    • Key points and processing programs
    • Material and equipment needed
    • Scouting and preparation
    • Project Setup
  • U3

    We take action

    • Photo Shooting I
    • Photo Shooting II
    • Photoshop editing of RAW files
    • Introduction to Agisoft
    • Aligning cameras and creating point clouds
    • Final reconstruction of the 3D scan
  • U4

    Render and Post-production

    • Rendering of the model in Marmoset Toolbag
    • We upload our "scan" to Sketchfab!
  • FP

    Final project

    • Introduction to photogrammetry

What to expect from a Domestika course

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    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

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FAQs

Photogrammetry is a technique that turns photos of real-world objects into detailed 3D models, perfect for creating realistic assets in video games, VR, and digital art. It lets you scan, texture, and render objects and environments for interactive apps or professional visualizations.

You don’t need prior photogrammetry experience, but basic knowledge of photography and 3D modeling is recommended to get the most out of this intermediate-level course.

You’ll learn how to capture, process, and optimize 3D models using photogrammetry, create realistic textures, set up lighting for renders, compare scanning techniques, and publish your models on specialized digital platforms.

You’ll need a digital camera (preferably DSLR or mirrorless), a tripod, a remote shutter release, optional polarizing filters, and a powerful computer. Recommended software includes Agisoft Metashape, Meshroom, and editing tools like Photoshop or Camera Raw.

The course teaches you how to capture complex objects and surfaces using coverage techniques, photo overlap, and lighting control to ensure accurate models and detailed textures—even on reflective or bulky surfaces.

You’ll learn to capture high-quality images, process them into realistic textures, and apply those textures to 3D models using editing and optimization techniques for integration into game engines like Unreal Engine.

Photogrammetry builds 3D models from photographs, while other methods like laser scanning use specialized sensors. Photogrammetry is more accessible and flexible; laser scanning is more precise but also more expensive.

Information about the course and certificate


Introduction to 3D Photogrammetry. 3D, and Animation course by David Chumilla

Introduction to 3D Photogrammetry

A course by David Chumilla
3D Artist. Murcia, Spain.
Joined April 2019
  • 99% positive reviews (159)
  • 4,613 students