
Are you passionate about the world of gaming? Video games have evolved into epic productions that are practically cinematic, reeling the player in with a story and character development that's equal to or even more complex than that of a movie. If you love video games and want to know how the story is constructed, you've come to the right place.
In this course, master the fundamental concepts of writing a video game and learn to use two basic tools: the movie script and the interactive narrative, alongside Víctor Ojuel, narrative designer and video game writer with a huge catalog of projects of different genres under his belt. By the end of the course, you'll have written your first script and your first interactive fiction, and you'll be ready to create your very own narrative games.
17 lessons & 9 downloads

9 minutes, 11 seconds

12 minutes, 15 seconds

20 minutes, 41 seconds

6 minutes, 29 seconds

15 minutes, 21 seconds

21 minutes, 0 seconds
Start by meeting Victor, he introduces himself and briefly explains the different works and authors that inspired him to become a professional narrative designer.
Next, learn what narrative design is, exactly what a narrative designer does, and how the work differs from that of a video game writer. Move on to look at some basic aspects of video game narrative.
Before moving on to the action phase, Victor teaches you how to write a film script, much like those used to shoot a movie, but adapted for use in video games.
Discover Twine, a program designed to create interactive stories and check out how to create your own ones. Familiarize yourself with the concept of branching—the narrative that arises from having different options the player can choose from.
Go back over everything you've learned up to now and expand on the content by learning about other systems and narrative theories. Then take a look at some of the other software that can be used, learn to create a portfolio, and get some great tips to help you take your first steps as a video game writer.
Write a movie script and an interactive fiction in Twine, these serve as the two basic resources to have when designing and writing video games.

Video game fans who want to know more about how their favorite games are created, as well as people who want to start professionally in the video game sector from the story writing side of things.
No previous knowledge is required, just curiosity, enthusiasm, and a passion for telling stories.

Me gustó el curso, el profesor transmite mucho conocimiento, cercanía y carisma, se nota que es un apasionado por la literatura y se esfuerza en contagiar a sus alumnos.
Es un buen curso y me hizo librarme de algunas dudas que tenia al crear historias de videojuegos y me aclaro sobre como estructurar una historia.
Muy recomendado.
Great course
Although nowadays we can learn a lot from AI and learn more about the work area on Reddit, I believe it is a solid first step for someone who has never had contact with the field. I am simply fascinated by SugarCube and am already considering whether to continue working with my mind maps in Obsidian or move directly to Twine.
Simply inspiring!
Solid introduction, finally pushed me to get back to Twine again

Presentation
The narrative design
Lineal narrative: your first film script
Interactive narrative: your first interactive fiction
One step further
Final project
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Narrative design in video games involves creating and organizing stories, characters, and dialogues that seamlessly blend with gameplay, enhancing the player’s experience and adding depth to the game.
Previous experience isn’t required, but having a basic understanding of storytelling or video games is recommended to get the most out of the intermediate course content.
You’ll learn how to write cinematic scripts, design interactive narratives, create scenes and dialogues for games, structure branching stories, and use tools like Twine to prototype interactive fiction.
All you need is a computer with a web browser and access to Google Docs and Twine. Both are free and widely used for writing and prototyping interactive narratives.
The course is designed for both scriptwriters interested in video games and those aiming to become narrative designers, covering the roles and differences between them.
Linear narrative follows a fixed sequence of events, while interactive narrative lets players make choices that influence the story’s progression and outcome.
Twine is a free digital tool that lets you create branching interactive stories through linked text passages, perfect for prototyping and simulating player decisions.