
Learn how to create a game design document, the first step to making your video game ideas come true
Before a video game graces your screen and you’re able to play it, a team must produce, design, program, and distribute it following a clear roadmap. This is where the video game design document (GDD) comes in, a document in which the idea behind a video game is clearly defined so that different development teams can carry out its creator’s vision.
In this course, you'll learn how to create a GDD from the beginning with Arturo Monedero, videogame developer with over 20 years of experience designing games for all kinds of players. This course is ideal as a first approach to videogame design, as it will give you the keys and guides to start creating your own games.
21 lessons & 20 downloads

2 minutes, 16 seconds

4 minutes, 45 seconds

13 minutes, 18 seconds

6 minutes, 49 seconds

9 minutes, 59 seconds

9 minutes, 57 seconds
You'll start by getting to know Arturo and learn about his professional career. He will tell you about the influences he has had throughout his professional career that led him to a different vision when creating video games.
First, you'll learn to organize the required documentation needed to create a video game. For this, you'll need have a clear idea of the general concept of the video game and the resources you have available. It’s not the same to create a game with a team of five people than it is with a team of two, so you should be clear about its magnitude. Every GDD must start with a product sheet and from there, pre-production continues.
You'll see a series of documents that will shape the structure of your GDD as well as define the genre you want to pursue, types of cameras you'll use, the controls and a small script to define various aspects of your game.
Later, you'll define the behavior of the main character in detail, the design of the main mechanics of the game and enemies (if any). How do they behave? What’s their lifespan? Do they shoot? How do they behave when they locate you? In this unit, you'll focus on the level design, characters, weapons, gameplay, and how to design a GUI and a HUD. In addition, you'll learn to structure dialogues, sound and the steps to follow after creating your GDD.
You'll finish the course with the knowledge to create an agile GDD that allows a whole team to access its documentation and a clear vision of what their mission will be. You'll also create the necessary information so that the production department can have the data to create a business plan and be able to define the tasks necessary for the production of your video game.
You'll convert an initial video game idea into a complete game design document ready for production.

This is an introductory course aimed at any video game fan who wants to know a little more about the process behind creating them.
You'll only need a pencil and grid sheet for sketches, ideas and concepts, as well as access to Google Drive suite for free tools.
This course requires knowledge in videogames at the consumer level; the more you have played, the easier it will be to understand general concepts for their creation.

O curso tem apenas 2h 37m, mas a sensação que eu tenho é a de que é muito maior por causa da quantidade de informação que o professor conseguiu passar. Eu estou começando no game design e esse curso era EXATAMENTE o que eu precisava. Recomendo.
Me ha encantado. Súper completo y organizado. Muy bien explicado con muchos detalles.
Excellent course by Arturo.
Muy buen curso, me está sirviendo mucho para el desarrollo de un proyecto que estoy haciendo con unos amigos.
En este curso, este brother te lo hace ver de una manera menos compleja al hacer una producción de un videojuego, me gusta como explico, que no nada mas es hacer codigo y hacer Sprites genéricos, si no, qué es un arte hacerlo, y dependiendo de si es un juego de plataformas o uno complejo en 3D, tiene su forma de darle una identidad, y que te enseña a usar de forma indirecta cualquier motor de videojuegos :3

Introduction
Basic concepts
General Documents
Main Documents
End of the GDD
Final project
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You’ll learn how to structure and document the entire game creation process—from concept to launch—including character design, mechanics, storytelling, level design, interfaces, and multidisciplinary collaboration.
This is an intermediate-level course, perfect for those with basic knowledge of games or programming who want to deepen their skills in professional documentation and design.
You’ll need a computer with access to Google Drive and basic office software. Programming skills aren’t required, but prior knowledge of games and design is recommended.
The course guides you step-by-step through conceptualizing, documenting, designing, producing, and publishing games, covering everything from file organization to pitching to investors and market release.
Yes, you’ll learn how to create and manage folders, subfolders, and files in Google Drive, and how to structure documentation for projects using engines like Unity.
The GDD is the core documentation of a game. You’ll learn how to structure it, organize folders, detail characters, mechanics, levels, interfaces, and keep it up to date.
Yes, it covers both the visual and psychological aspects of character design, creating documentation, and planning animations, including inspirations like Miyazaki’s Japanese style.