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    Introduction to Rigging for Animation

    A course by Lead Character TD and Rigger

    Introduction to Rigging for Animation

    What will you learn in this online course?

    37 lessons & 11 downloads

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    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Introduction to Rigging for Animation

    Reviews

    5,447
    Students
    240
    Reviews
    97%
    Positive ratings
    • no pude finalizar el curso ya que esta muy desactualizado. no lo recomiendo para las ultimas versiones . deberían aclarar cuanto tiempo tienen los videos por que si sabia antes no lo compraba directamente

    • 8 months ago

      Buen curso! Me sirivó para pasar Animación

    • 9 months ago

      El curso esta bastante desactualizado. No lo recomiendo si están usando cualquier versión de maya actualizado. Es mas. No deberia estar este curso en Domestika por esa razón. Estoy en la unidad 3 y no se que hacer porque la herramienta que utiliza no funciona en mi version actual de Maya. Pare eso mejor me veo un video en youtube..

    • 11 months ago

      muy bueno practico

    • 1 year ago

      The course is not bad however, can't recommend it as of April 2025, the course includes custom tools in which the videos rely heavily to go through, thing is those tools are not functional in newer versions of maya, and there is not information on how to do what the instructor is doing without the custom tools, may need to update those files to make them functional.

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    Teacher
    Plus

    Lead Character TD and Rigger

    Joined January 2018

    Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
    • U2

      Basic notions

      • What is a rigger
      • Joints, controls, constraints and other basic elements 1
      • Joints, controls, constraints and other basic elements 2
      • Joints, controls, constraints and other basic elements 3
      • Joints, controls, constraints and other basic elements 4
      • Joints, controls, constraints and other basic elements 5
      • IK and FK
    • U3

      Creation of the skeleton

      • Placement of the joints 1
      • Placement of the joints 2
      • Placement of the joints 3
      • Placement of joints 4
      • Check the orientation of the joints
    • U4

      Rig of the legs

      • Preparation
      • Leg creation FK
      • Leg creation IK 1
      • Leg creation IK 2
      • IK 3 leg creation
      • Creation IK / FK Switch
      • Final details
    • U5

      Rig of the arms

      • Preparation
      • Arm creation FK
      • IK arm creation
      • Creation IK / FK Switch
      • Rig creation of hand and fingers
      • Final details
    • U6

      Rig of the torso

      • Preparation
      • Spine Creation FK
      • Spine Creation IK
      • Creation IK / FK Switch
      • Creation of neck and head rig
      • Creation of the control of the hip
    • U7

      Completion of the rig

      • Cleaning the scene
      • Connect the model to the rig
      • Review scale of the rig
      • Space Switches
    • FP

      Final project

      • Introduction to rigging for animation

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    Rigging in Maya is the process of building an internal control structure (a skeleton) for 3D models, enabling realistic animation of characters and objects in animation and video games.

    The course is designed for students with intermediate knowledge of Maya and 3D animation; it’s not for complete beginners.

    You should have basic knowledge of Maya, 3D modeling, and interface navigation to get the most out of this course.

    You’ll learn how to create body, facial, and mechanical rigs, build skeletons, use joints, constraints, IK/FK controls, and advanced deformation and organization techniques in Maya.

    Yes, the course covers creating facial and body rigs, focusing on anatomy, topology, and realistic deformation for 3D characters.

    Yes, it includes techniques for deforming clothing and costumes, as well as basic simulations within the Maya rigging workflow.

    Yes, the course teaches how to apply point, orient, and parent constraints to control the relationships and movement of objects and joints in a rig.

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