
Jose Antonio Martín - technical director of characters and rigger - has worked in major productions such as Gravity , Terminator Genesis , Suicide Squad or Ghost in the shell , specializing in the creation of assets. As rigger is responsible for the creation of the control structure of 3D models that allows animators to give life and move easily and naturally all kinds of characters, vehicles, objects, accessories ...
In this course, he will teach you how to create a skeleton and a control structure based on the 3D model of a character, which is usually called a "puppet". You will learn the bases for the creation of a complete rig for a human character: rig of legs, arms, torso, hands and head; and you'll see, too, how to make it work together.
37 lessons & 11 downloads

4 minutes, 28 seconds

18 minutes, 38 seconds

11 minutes, 46 seconds

9 minutes, 49 seconds

8 minutes, 44 seconds

3 minutes, 55 seconds
You will start knowing the work of Jose Antonio, who will tell you about his influences and what inspires him most. In addition, it will explain what is the work of a rigger.
You will discover basic concepts such as joints, controls, constraints and other fundamental elements. And you will learn what an FK chain and an IK chain are and the differences between them.
With the theory learned, you will go to work on your rig. First you will work the skeleton: you will create the chain of joints and implement the chain of control so that each part moves in the right direction.
Jose Antonio will explain how to carry out this process in arms, legs and torso so that your character, once animated, moves naturally.
Once the rigging process is finished, you will order the scene, review the scale and add space switches.
You will make a small animation in which the rigging of your character will be shown.
Animators, riggers, 3D designers and anyone with an interest in the world of animation who wants to learn to perform the rigidity of a biped character.
No previous knowledge of 3D, animation or rigging is necessary, since Jose Antonio will explain all the concepts from the most basic, however, it is advisable to have previously used Autodesk Maya.
With respect to materials, you will need a computer in which you must have installed Autodesk Maya (although the concepts that will be explained during the course may be applicable to other 3D software).

no pude finalizar el curso ya que esta muy desactualizado. no lo recomiendo para las ultimas versiones . deberían aclarar cuanto tiempo tienen los videos por que si sabia antes no lo compraba directamente
Buen curso! Me sirivó para pasar Animación
El curso esta bastante desactualizado. No lo recomiendo si están usando cualquier versión de maya actualizado. Es mas. No deberia estar este curso en Domestika por esa razón. Estoy en la unidad 3 y no se que hacer porque la herramienta que utiliza no funciona en mi version actual de Maya. Pare eso mejor me veo un video en youtube..
muy bueno practico
The course is not bad however, can't recommend it as of April 2025, the course includes custom tools in which the videos rely heavily to go through, thing is those tools are not functional in newer versions of maya, and there is not information on how to do what the instructor is doing without the custom tools, may need to update those files to make them functional.

Introduction
Basic notions
Creation of the skeleton
Rig of the legs
Rig of the arms
Rig of the torso
Completion of the rig
Final project
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Rigging in Maya is the process of building an internal control structure (a skeleton) for 3D models, enabling realistic animation of characters and objects in animation and video games.
The course is designed for students with intermediate knowledge of Maya and 3D animation; it’s not for complete beginners.
You should have basic knowledge of Maya, 3D modeling, and interface navigation to get the most out of this course.
You’ll learn how to create body, facial, and mechanical rigs, build skeletons, use joints, constraints, IK/FK controls, and advanced deformation and organization techniques in Maya.
Yes, the course covers creating facial and body rigs, focusing on anatomy, topology, and realistic deformation for 3D characters.
Yes, it includes techniques for deforming clothing and costumes, as well as basic simulations within the Maya rigging workflow.
Yes, the course teaches how to apply point, orient, and parent constraints to control the relationships and movement of objects and joints in a rig.