
You might already know Jose Antonio Martín, TD character and rigger who has worked for studios like Framestore, MPC, and Double Negative on movies like Gravity, Terminator Genesis, Suicide Squad, and Ghost in the Shell, from his other courses Introduction to Rigging for Animation and Rigging and deformation of a character, in which he teaches how to create the control parameters to be able to move your animated characters.
In this online course, he goes a step further with advanced techniques to improve the deformation and control rig of your characters for more complex functionalities that truly bring them to life. Jose Antonio explains some of the most important principles of animation, such as the squash and stretch effect, which allows you to exaggerate the action and emotion effects of a character for more cartoon-like results, as well as dynamics, which can be added to elements such as clothing and hair, to save animation time.
22 lessons & 9 downloads

10 minutes, 26 seconds

9 minutes, 21 seconds

8 minutes, 41 seconds

17 minutes, 11 seconds

8 minutes, 58 seconds

19 minutes, 45 seconds
Meet Jose Antonio Martín. He talks about his work and shows you his own version of the final project, so that you can appreciate the possibilities that rigging offers in the world of animation.
Next, he introduces you to Squash and Stretch, a tool that lets you accentuate your character's movements to create cartoon-like aesthetics. Apply this effect to your character starting with the head, then the body, arms, and legs.
To wrap up the course, explore and apply Dynamic Curves to your character—an essential effect to make the movement of elements like hair and clothing more natural.

Apply rigging effects, such as Squash and Stretch and Dynamic Curves on a character for animation. If you've already completed Jose Antonio Martín's previous courses, you could continue animating the same character with more advanced effects.
Riggers, animators, designers, character creators, and anyone looking to gain rigging skills.
This course is a follow-on from Jose Antonio Martín's other Domestika courses Introduction to Rigging for Animation and Rigging and Deformation of a Character, but is also ideal for anyone with previous experience with rigging and Maya.
In terms of materials, all you need is a computer with Autodesk Maya installed.

Excelente curso. El profesor aborda los temas de una manera clara y sencilla. Un curso indispensable.
recomendo
Buen curso
Muy buen curso
nice

Presentation
Basic notions
Squash & Stretch
Dynamics
Final project
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Rigging in Maya is the process of creating digital skeletons and controls for 3D characters or objects, enabling animators to manipulate them and produce realistic or stylized movements.
Yes, the course is designed for students with some 3D animation experience and aims to deepen your skills in advanced rigging, deformation, and character control.
Basic experience with Maya and foundational 3D animation knowledge is recommended to follow the advanced rigging and deformation content covered in this course.
You’ll learn how to build rigs that mimic realistic anatomy and musculature in digital characters, achieving natural deformations and believable movements in Maya.
The course teaches how to apply Squash and Stretch to different body parts using rigging techniques and math nodes to preserve volume and enhance animation expressiveness.
Yes, the course covers creating detailed facial rigs and full body rigs, including expression controls, deformations, and managing 3D facial topology.
Yes, it explores methods to prepare and optimize character rigs for video games, taking into account technical constraints and animation efficiency.