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    Advanced Techniques for Rigging and Deformation

    A course by Lead Character TD and Rigger

    Advanced Techniques for Rigging and Deformation

    What will you learn in this online course?

    22 lessons & 9 downloads

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    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Advanced Techniques for Rigging and Deformation

    Reviews

    3,258
    Students
    52
    Reviews
    98%
    Positive ratings
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    Teacher
    Plus

    Lead Character TD and Rigger

    Joined January 2018

    Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.

    Content

    • U1

      Presentation

      • Presentation
      • Influences
    • U2

      Basic notions

      • General Intro
      • Squash & Stretch
    • U3

      Squash & Stretch

      • Squash & Stretch - Head 1
      • Squash & Stretch - Head 2
      • Squash & Stretch - Torso 1
      • Squash & Stretch - Torso 2
      • Squash & Stretch - Torso 3
      • Squash & Stretch - Arms 1
      • Squash & Stretch - Arms 2
      • Squash & Stretch - Arms 3
      • Squash & Stretch - Arms 4
      • Squash & Stretch - Arms 5
      • Squash & Stretch - Legs 1
      • Squash & Stretch - Legs 2
      • Squash & Stretch - Legs 3
      • Squash & Stretch - Legs 4
    • U4

      Dynamics

      • Dynamic curves 1
      • Dynamic curves 2
      • Dynamic curves 3
      • Dynamic curves 4
    • FP

      Final project

      • Advanced rigging and deformation techniques

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    Rigging in Maya is the process of creating digital skeletons and controls for 3D characters or objects, enabling animators to manipulate them and produce realistic or stylized movements.

    Yes, the course is designed for students with some 3D animation experience and aims to deepen your skills in advanced rigging, deformation, and character control.

    Basic experience with Maya and foundational 3D animation knowledge is recommended to follow the advanced rigging and deformation content covered in this course.

    You’ll learn how to build rigs that mimic realistic anatomy and musculature in digital characters, achieving natural deformations and believable movements in Maya.

    The course teaches how to apply Squash and Stretch to different body parts using rigging techniques and math nodes to preserve volume and enhance animation expressiveness.

    Yes, the course covers creating detailed facial rigs and full body rigs, including expression controls, deformations, and managing 3D facial topology.

    Yes, it explores methods to prepare and optimize character rigs for video games, taking into account technical constraints and animation efficiency.

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