
There's almost no problem that can't be fixed with a mobile app. You can even design that app yourself based on your specific needs. Christian Vizcarra, Senior UI & UX Product Designer, has been working in this sector for more than eight years and has been recognized by CSS Design Awards, Behance, and Awwwards for the high quality of his digital products.
In this course, learn the entire process of designing a mobile app, from identifying the need and its solution to designing the interface in Sketch.
25 lessons & 18 downloads

8 minutes, 20 seconds

7 minutes, 44 seconds

15 minutes, 4 seconds

5 minutes, 32 seconds

10 minutes, 26 seconds

15 minutes, 16 seconds
Start by meeting Christian Vizcarra, who tells you about his professional journey of becoming a UX & UI designer and his experience working around the world for different startups and companies.
Dive into the world of applications, taking a look at the similarities and differences between UX and UI and the importance of good design in an app.
Every digital product must respond to a need, so one of the first things you do in the course is identify a real problem in your day-to-day life that you can solve with an app.
Then, look for the solution to your problem. Carry out a brief search for applications to use as a reference and create an inspirational mood board.
Apply the UX bases to define the main screens of the application and the objective of each one—or in other words, the user experience. Learn what a wireframe is and what it is used for. Christian then gives you some tips to create your own.
Get to know the basic fundamentals of UI—color, typography, and iconography—and put them into practice in Sketch. In addition, discover the native components of iOS and Android to design screens with all the key elements.
To finish, share your project on some networks recommended by Christian to get feedback from other professionals, improve your proposal, and promote your app.
Design two or more screens for an application that represents the solution to a problem in your daily life with strategic criteria at the visual (UI) and experience (UX) level.

This course is for designers who want to migrate to the world of UI/UX and anyone interested in gaining a different perspective on how to design digital products.
You need to have basic design knowledge and understand the interface of Sketch, but you can also use other interface design programs, such as Figma, Adobe XD, or Invision Studio.
Regarding the materials, you need a computer with Sketch (or your favorite program) installed.

je n'ai pas de critique sur ce cours que j'attendais depuis longtemps. la qualité de l'image et le contenu me donne envie de rester coller a ma chaise pour finir.
Muy buena planeación, es fácil de entender y bastante entretenido!
Me gusta mucho
este curso me pareció muy bueno
Muy completo todo, de verdad que es de mucha utilidad, muy bien explicado. Vale totalmente la pena

Introduction
The wonderful world of applications
How to look for a problem
Finding the solution
Defining UX
Designing your proposal
Sharing with the world
Final project
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Learn valuable methods and techniques explained by top experts in the creative sector.
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UX/UI design focuses on user experience and interface in digital products. It’s about crafting visual and functional solutions that enhance how users interact with apps or websites, boosting satisfaction and ease of use.
Yes, this course is designed for those with basic knowledge who want to dive deeper into processes, tools, and strategies for creating user-centered digital products.
You just need basic digital design skills and a computer with design software (like Sketch). Advanced programming knowledge isn’t required.
You’ll learn how to analyze user needs, distinguish between UX and UI, create wireframes, prototypes, moodboards, gather and evaluate feedback, find creative inspiration, and boost your professional presence on platforms like Behance.
UX focuses on the overall user experience — usability, needs, emotions — while UI deals with the visual look and direct interaction with the interface.
Tools like Sketch, plus resources from Behance, Dribbble, Codrops, and plugins are used to build wireframes, moodboards, and interactive prototypes.
Yes, the course covers how to validate UI prototypes, analyze feedback, and make iterative improvements to digital products.