
With the birth of new ways to consume content, new ways of designing it have also emerged. Sketch is an app for Mac which enables an easier design process for app interfaces or websites and is one of the most used tools to carry out this type of project around the globe.
Javier “Simón” Cuello, designer specialized in interfaces for mobile devices, teaches how to use Sketch from scratch, including best practices that he frequently uses in his own design process.
19 lessons & 22 downloads

4 minutes, 21 seconds

4 minutes, 1 second

5 minutes, 46 seconds

3 minutes, 50 seconds

3 minutes, 50 seconds

2 minutes, 50 seconds
Start the course by getting to know Javier’s work, his influences, and graphic references.
Next, dive into the world of Sketch, a program specializing in interface design for web sites, and mobile apps. Javier starts with the basic elements of the software, such as plugins shapes, text, and images.
Once you have understood how Sketch works, move on to working on shape functions, editing vectors, managing styles, groups, symbols, and masks. Design the wireframes of your first interface.
Complete the wireframes with a more polished look, including real data in the interface. Learn best practices and tricks along the way.
Learn how to export images, share your designs, and interactive prototypes with programmers and other members of your team.
Finally, see how to use shared libraries to always have your updated designs available, using a master file with the common interface elements.
Design a mobile-first website that includes a home screen, and another with photos, lists, and real information.

For designers that want to learn how to use Sketch to incorporate the software to their design process, to create interfaces fast and effectively. The course is specially designed for those who aren’t afraid to leave their everyday software and move on to using Sketch to create more appealing designs in a shorter space of time.
No previous knowledge is necessary, you’ll learn how to use Sketch from scratch. If you’re already familiar with other design software, the course may be easier for you to follow.
As for materials, you’ll need a Mac computer and Sketch (version 64 or later). If you have a more recent version, you'll be able to follow the content without any issues.

Muy bueno
Me esta gustando mucho
Buen curso, entretenido, dinámico y completo.
Curso completo e direto, ensina tudo o que você precisa saber para iniciar seu projeto.
Me encanta este curso, tenía conocimiento previo sobre Sketch, pero con este curso he aprendido y resuelto muchas dudas que tenía.

Introduction
Getting to know Sketch
Working with shapes and styles
Designing the interface
Exporting and sharing
Final project
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Sketch is a digital design tool focused on creating user interfaces for mobile apps and websites, allowing you to design, prototype, and efficiently export graphic assets.
It’s not for absolute beginners; it’s aimed at those with basic digital design knowledge who want to deepen their skills in Sketch for mobile interfaces.
You’ll need a Mac with Sketch installed, basic digital design skills, and internet access to download resources and recommended plugins during the course.
You’ll learn how to use Sketch to create interfaces, wireframes, interactive prototypes, organize assets, manage plugins, and export developer-ready graphics.
Sketch is specifically built for interfaces and prototyping, offering faster, more efficient workflows than general-purpose tools like Photoshop or Fireworks.
Yes, it includes creating interactive prototypes that simulate user navigation and flow within a mobile app.
Yes, you’ll learn to prepare and export optimized graphic assets using slices and presets to streamline development.